Render Wrangling Team Structure

Team Staffing

My proposal consisted of growing the render wrangling team on Bardel Entertainment Inc (600+ employees) to include all the data I/O and expand the Render Farm coverage for production.

As the team Supervisor, I was able to staff additional 2 members – Digital Production Assistants, to make this possible.

Shift Rotation System

Most Render Wrangles have rotating shifts in VFX and Television based on the company’s needs. To protect current employees from night rotations, the proposed system consisted of hiring a late-afternoon night shift wrangler that would not rotate, and the rest would do morning and afternoon shifts – standard production hours.

The remaining three Digital Production Assistants would rotate every three weekends to do weekend render farm checks in lieu of a day off the following week.


The system was a success as five 3D shows with Lighting Compositing and rendering at the studio, plus two 2D shows with animation and rendering had support and coverage to deliver their final deadlines on time. Digital Production Assistants reported a more streamlined workflow and support among their peers.

The shows included:

  • All Hail King Julien
  • The  Adventures of Puss in Boots
  • VeggieTales in the House
  • Dinotrux
  • Teenage Mutant Ninja Turtles
  • Rick and Morty
  • Harmon Quest